![]() ![]() ![]() ![]() As a result, it has a unique bulging look like the gravity of it is pulling the trees back down to the surface. The final planet was based off of a photo with a 2:1 ratio and lots of tall buildings and trees in it. The source photo for planet number two had a whopping 8:1 width/height ratio and a pretty level horizon–the result is an extremely smooth photo planet. As a result, you get a compact little planet with a big protrusion. Planet number one’s photo had roughly a 3:1 size ration with a very tall object in it. If you look at the header image of this tutorial, you’ll see three different photo planets. If you want more dramatic outcroppings on your planet (like buildings and towers that jut out into space), use a shorter image. In other words, if you want a very circular planet, use a long photo. The more skewed towards longer-than-taller your photo becomes, the more round your photo planet will be. You want your image to be, at minimum, at least twice as wide as it is tall. The wider the better: 360 degree panoramic or not, the wider your photo the better. You don’t have to work with a 360 degree panorama, but if you’re working with narrower view, you’ll have more editing work to do to ensure the edges blend nicely. As such, you really need a 360 degree panoramic photo to create the most pleasing visual symmetry (if you use a panoramic photo of less than 360 degrees things like buildings, trees, and other structures won’t line up and the illusion is ruined). ![]()
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